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Backlog

37

Under consideration

‍ Captain & Company

Rewards of Season 1 War Chest

I propose an equal distribution of rewards between the two factions or with a slight bias towards the winning faction. In the event of a lack of balance and a number of other problems, many participants may become disappointed in the game, it would be better to avoid such a problem. With equal rewards, people will have a high motivation to play and win for the sake of personal rewards in the form of doubloons that are needed for guaranteed rewards at the end of the season, which looks more attractive to potential players. With love from Sparta (KTA)

white-ship
‍ Captain & Company

I'm not accumulating points for play after April 5.

My points for play after April 5 are not accumulating in the Point History tab, and as a result I am receiving significantly less Abstract Exp rewards. Can you please confirm? KAP vault : 0x6e783bee685653f97c8604aad6ca8a249d1dceb5 ABS wallet address: 0x75e683f5642efc3e8c3e4c4416f500b0b27683f9

silky-bobcat
‍ Captain & Company

Gun bug

Whenever I need to use a gun on my brig, I have to press F key even 3 or 4 times before the game finally detects the action and mounts/unmounts me. It makes fast shooting/switching guns almost impossible. Same thing with reloading. Both glitchy all the time.

masterful-chowchow
‍ Captain & Company

Random players on my Dinghy took some resources

Random players spawned on my Dinghy about 3 maybe 4 of them and when i extracted they took some of my resources too

burgundy-gopher
‍ Captain & Company

Execute order 66 immediately and stop being weak

The team has been too kind for a long time, distributing generous rewards to the small population of the project and in order to stop harming the favorable future that awaits us, it is urgently necessary to take the measures described below. Order 66: Obligate all participants who received 25-50+ nodes for free by playing the game to perform various social activities. Social activities include: twitter, discord activities Activities are aimed at supporting the project and helping to promote it Failure to comply with order 66 threatens certain sanctions, such as deprivation of these nodes or other options at the discretion of the project team Why is it important to follow Order 66? CNC being a small project existing on blast, abstract networks gave out more rewards to holders than much larger projects ( even scholars were playing by 5-15$ per hour) , in which it was still necessary to work much harder to get smaller rewards in the end than we were able to get playing our favorite pirate game. As a result, many people playing only for the airdrop from blast, abstract were able to get excellent rewards in the form of our nodes, so it would be quite fair to receive some support from such people in return.

white-ship
‍ Captain & Company

Canons and boat repair are bugged alot of times.. and a chat would be helpfull on the ship as well.

aspiring-ammonite
‍ Captain & Company

Make the game simpler and easier for a pleasant time in it

I think the top priority right now before/after Abstract migration should be to fundamentally change the game For example a very boring and uninteresting game like Cambria gets too much attention because it is a very easy game to understand and play, so thousands of autistic people filled it At that moment when our game is filled with the spirit of competition, tension and stress in our sea battles, especially at a time when many players simply do not have partners to play with and they are forced to be solo captains Today realities show that the majority of crypto users do not want to strain themselves in intersting games, but a game where it is not difficult to spend time to earn some rewards. Please support to make Captain and Company great again.

white-ship
‍ Captain & Company

Set a hotkey for auto setting Helm to straight ahead.

I find it often hard especially if there is a bit of lag to adjust the helm quickly to the default (middle) position. It would be a nice quality of life fix to have a hotkey that does this for you, especially if you are a solo player and need to quickly run down and shoot and not worry about wasting time correcting the helm.

discreet-ibis
‍ Captain & Company

About the problem of random sailors and their impact on the game

I’ve raised this major issue several times before in Discord, but I haven’t noticed any improvements in the game yet. Sailors are a major systemic problem. We have repeatedly observed situations where random sailors, placed on a captain’s ship without their consent, remain completely inactive yet receive a significant share of the loot. During our last battle, we conducted a small “experiment.” Our team was constantly running between cannons and ammo, firing, defending, and eventually winning. A new sailor appeared on the ship, but he did not take a single action, just stood in place the entire fight. When the captain finally had a chance, he kicked him. Despite this, the sailor still received a decent share of the loot, even though he made no contribution to the victory. This is not just unfair, it is frustrating, infuriating, and creates a feeling of helplessness, because captains spend time, effort, and resources, while the reward goes to unrelated players. Although sailors do not belong to any faction, probably every captain has at some point played the role of a sailor just to get an easy piece of loot without doing anything. Often, due to server issues, it was impossible to join as a captain for a long time, so captains would take sailor jobs instead. I kicked all sailors without exception, especially if I saw a blue faction captain. But even so, they still got a share of my loot. When a captain disconnected from the game, I could take the helm and sail the ship away. I did exactly that twice. One time, I became captain of a blue ship because the captain had disappeared. I sailed the ships straight to the reds for them to destroy and they gladly did so. Suggestions: Remove random sailor assignments to ships. Add the ability to create private ships. Let the captain decide whether they need sailors at all. Prevent players who have been kicked by the captain from receiving any rewards.

aspiring-toucanet
‍ Captain & Company

Equal number of players between teams.

Yes, yes, the event was not entirely correct, but I think the team saw everything and heard everyone. The most important thing for me is that there is no significant numerical advantage for either side. Make the distribution of teams 50% to 50%. Whoever was the first to submit applications up to a certain number, then there is an equalization by number until it is equal between the teams, thank you all.

big-crane

Next up

12

Committed and queued

‍ Captain & Company

Port Change Request #2

Reroll only one perk at a time for one-third the existing cost. Show the number of usable and non-usable perks that are possible to roll to give the user an idea of the odds to improve mission odds with a perk reroll.

broadside1
‍ Captain & Company

Port Change Request #1

Remove perks from the possibility of being seen again for a mission if it doesn’t mitigate a danger. For example, if a mission has three red dangers (unmitigated) and a reroll is attempted, none of the three initial perks should be seen again on that reroll or any of the following rerolls until the ship is sent on the mission.

broadside1
‍ Captain & Company

a spyglass

Hello i’m NOXUS from PGK just an idea but maybe we can add a spyglass ? for check ennemy boat or idk

aspiring-donkey
‍ Captain & Company

Ability to see guild list when in a guild

Right now, you can only see the list of all guilds if you’re not in a guild. When you’re in a guild, click on the “guild” tab only shows your own guild stats.

cryptologist3
‍ Captain & Company

Scholar manual and automatic payments in nuggies

The best outcome would be to allow for automatic payments customizable for different deliverables like individual quest completions, currencies collected, items acquired, or skulls generated in a tournament. Pre-defined conditions like all quests completed though would still give much of the value 80/20

broadside1
‍ Captain & Company

Hello I am noxus from PLAGUE KNIGHT, I would like to know if it was possible on Cap&Co to add a kind of bubble above the canon in order to know the number of ammunition remaining so that I no longer need to look before reloading thanks :)

aspiring-donkey
‍ Captain & Company

10x resource drops

It was needed before, but now that resources need refining and many will extract without refining, make each drop give quantity 10 resources and reduce the drop rate if that is appropriate.

broadside1
‍ Captain & Company

Show items received in lootbox

Right now when you open a lootbox there’s no display of what you received. You need to manually check and see what has been added to your inventory, which is particularly difficult because it’s already deposited, not in wallet.

cryptologist3
‍ Captain & Company

Broken SHIFT button - fix it pls

Change SHIFT button like this: Press the button one time and ability will work, press another time and it will be switched off. Right now people who are playing slow PCs or via browser cant use SHIFT because it s not working . We had this problem 1 year ago and we still have it for many users.

white-ship
‍ Captain & Company

Allow connection retries when playing as company

It often happens that the backend or some connection issue kicks a company player from a ship, and it takes about 10 seconds to reload the dock and run back to the company board to rejoin a ship. Oftentimes I want to rejoin the same captain, but joining is a dice roll - it’s likely you end up with a different captain. Allow an option to retry to join the same ship upon being kicked for whatever reason. Big QoL upgrade.

broadside1

In Progress

6

Actively being built

Done

8

Recently shipped

‍ Captain & Company

100k+ value of loot not working when extracting

I Extracted 5 times with 100k+ value of loot on me and it didn’t work and idk why but please try to fix this asap. and it’s already happening not only on me but a lot of the people in the game experiencing it as well, at first I thought it was just my connection that’s why I tried it multiple times but then when I saw everybody complaining about it then I would say that it was because of the game itself.

magabutter9
‍ Captain & Company

DRAFT RUNE (REVAMP)

hi since draft rune is based on wind direction and on game we have dead wind . on the circle, middle location of the map and on enemy terittory . i would suggest to make +% ship movement speed . instead of buffs on tail wind. Since most of the player go with the demolition talent than tactician.

tokzgigabyte
‍ Captain & Company

Hello! I just figth with blue ship and win. We get 964 000 dobloons and go home. Than i wait receive doubloons and get ZEROOOOOOOOOO.

Where is my dooblouns? If i play with blue and earn 500 000 dooblouns and we go home - i receive dooblouns. What the problem with red ships??????????

hypersonic-flounder
‍ Captain & Company

Kicked after extraction

Keep getting this right after extraction

mega-tuna
‍ Captain & Company

BOSS BATTLES!

Would be amazing if a couple times a day or even once a week whatever you have a giant sea monster spawn somewhere that whole server can pull up to and participate the boss needs to scale with how many shows up and pvp turned off within the boss arena. Whoever is participating gets a reward chest in the end with loot based on their damage contribution to the monster. These monsters needs to be EXTREMELY hard imo but can be simpler but I want it to be a challenge where if u dont do it right u will fail and sink. My personal favorite mechanic suggestion to a boss is a giant kraken that lunches tentacles onto your boat and starts pulling you towards the middles and ur crew needs to start chopping at the tentacles on the boat to realese it in time and if not you insta sink once he pulls you in.

mmokvilhaug
‍ Captain & Company

RPR loot share bug

Captain’s who steer the ship appear to get no RPR while the crew gains RPR. Loot share seems to go to the lowest RPR in the party, therefore captains seem to get nearly 100% of the loot.

broadside1
‍ Captain & Company

Talent upgrade bug

When selecting a talent and hitting upgrade, a thin stripe appears horizontally across the middle of the screen that locks out further action until escape is hit.

broadside1
‍ Captain & Company

Make Enemies Drops Better vs. Fishing

The Problem When it comes to gathering resources, fishing gives more resources per unit of time vs fishing. For example, I can fish and get 8 oak logs. Meanwhile, defeating a skull gives me 10 oak logs. In this sense, there is no compelling incentive for me to take a risk because I can just fish and get more oak logs per unit of time (it’s also much safer because I can just fish at the spawn point). I know enemies drop runes but sometimes I desire loot instead. This creates an incentive where people just stay still fishing (because it’s the more efficient option). This is not very adventurous and feels like it goes against the pirate spirit (which is to roam the seas and plunder treasure, not fish and fish more). A Potential Solution Make enemies drop more loot to better reward those who take a risk sailing the seas (example: sinking a skull gives 30 oak logs vs 8 oak logs from fishing).

curly-chicken