Make the game simpler and easier for a pleasant time in it
I think the top priority right now before/after Abstract migration should be to fundamentally change the game
For example a very boring and uninteresting game like Cambria gets too much attention because it is a very easy game to understand and play, so thousands of autistic people filled it
At that moment when our game is filled with the spirit of competition, tension and stress in our sea battles, especially at a time when many players simply do not have partners to play with and they are forced to be solo captains
Today realities show that the majority of crypto users do not want to strain themselves in intersting games, but a game where it is not difficult to spend time to earn some rewards.
Please support to make Captain and Company great again.
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Comments1
KAP Games
Jan 30, 2025
The notion of more "passive, non-battle" type gameplay definitely has a place in the game Just indexing on one of our original inspirations, EVE, a big part of PvP is actually the PvE-ers themselves, where players would go out into riskier space to passively mine higher-income materials and hope they don't get nuked before they get home
E.g. systems around mining, woodcutting, and cloth harvesting (fishing maybe?) where ships could collct stuff out around the map and then try to get out before getting blasted