When it comes to gathering resources, fishing gives more resources per unit of time vs fishing.
For example, I can fish and get 8 oak logs. Meanwhile, defeating a skull gives me 10 oak logs. In this sense, there is no compelling incentive for me to take a risk because I can just fish and get more oak logs per unit of time (itโs also much safer because I can just fish at the spawn point). I know enemies drop runes but sometimes I desire loot instead.
This creates an incentive where people just stay still fishing (because itโs the more efficient option). This is not very adventurous and feels like it goes against the pirate spirit (which is to roam the seas and plunder treasure, not fish and fish more).
Make enemies drop more loot to better reward those who take a risk sailing the seas (example: sinking a skull gives 30 oak logs vs 8 oak logs from fishing).
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๐ดโโ ๏ธ Captain & Company
6 months ago

curly-chicken
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Completed
๐ดโโ ๏ธ Captain & Company
6 months ago

curly-chicken
Get notified by email when there are changes.