Set a hotkey for auto setting Helm to straight ahead.
I find it often hard especially if there is a bit of lag to adjust the helm quickly to the default (middle) position. It would be a nice quality of life fix to have a hotkey that does this for you, especially if you are a solo player and need to quickly run down and shoot and not worry about wasting time correcting the helm.

discreet-ibis 6 months ago
๐ดโโ ๏ธ Captain & Company
Set a hotkey for auto setting Helm to straight ahead.
I find it often hard especially if there is a bit of lag to adjust the helm quickly to the default (middle) position. It would be a nice quality of life fix to have a hotkey that does this for you, especially if you are a solo player and need to quickly run down and shoot and not worry about wasting time correcting the helm.

discreet-ibis 6 months ago
๐ดโโ ๏ธ Captain & Company
Rejected
Rework curse.
Curse should only affect outnumbered team and not tower color at all. Discuss here.

discreet-ibis 6 months ago
๐ดโโ ๏ธ Captain & Company
Rejected
Rework curse.
Curse should only affect outnumbered team and not tower color at all. Discuss here.

discreet-ibis 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
DRAFT RUNE (REVAMP)
hi since draft rune is based on wind direction and on game we have dead wind . on the circle, middle location of the map and on enemy terittory . i would suggest to make +% ship movement speed . instead of buffs on tail wind. Since most of the player go with the demolition talent than tactician.

tokzgigabyte 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
DRAFT RUNE (REVAMP)
hi since draft rune is based on wind direction and on game we have dead wind . on the circle, middle location of the map and on enemy terittory . i would suggest to make +% ship movement speed . instead of buffs on tail wind. Since most of the player go with the demolition talent than tactician.

tokzgigabyte 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
Hello! I just figth with blue ship and win. We get 964 000 dobloons and go home. Than i wait receive doubloons and get ZEROOOOOOOOOO.
Where is my dooblouns? If i play with blue and earn 500 000 dooblouns and we go home - i receive dooblouns. What the problem with red ships??????????

hypersonic-flounder 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
Hello! I just figth with blue ship and win. We get 964 000 dobloons and go home. Than i wait receive doubloons and get ZEROOOOOOOOOO.
Where is my dooblouns? If i play with blue and earn 500 000 dooblouns and we go home - i receive dooblouns. What the problem with red ships??????????

hypersonic-flounder 6 months ago
๐ดโโ ๏ธ Captain & Company
Rejected
Fix Shipwright's Writ Pricing
The Problem A Shipwright's Writ cost 350k nuggies. There is no option for players to purchase that exact amount. With the current options, a player would have to have to buy the $30 Nuggies Pack and the $10 Nuggies Pack. This makes the player overspend $5 (which they might not have). Proposed Solution Lower the Shipwright's Writ price to $30 so players can buy the nuggies they need in a single purchase. OR Add a $5 Nuggies Pack so players can buy the $30 and $5 packs to buy the nuggies they need without overspending.

curly-chicken 6 months ago
๐ดโโ ๏ธ Captain & Company
Rejected
Fix Shipwright's Writ Pricing
The Problem A Shipwright's Writ cost 350k nuggies. There is no option for players to purchase that exact amount. With the current options, a player would have to have to buy the $30 Nuggies Pack and the $10 Nuggies Pack. This makes the player overspend $5 (which they might not have). Proposed Solution Lower the Shipwright's Writ price to $30 so players can buy the nuggies they need in a single purchase. OR Add a $5 Nuggies Pack so players can buy the $30 and $5 packs to buy the nuggies they need without overspending.

curly-chicken 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
Make Enemies Drops Better vs. Fishing
The Problem When it comes to gathering resources, fishing gives more resources per unit of time vs fishing. For example, I can fish and get 8 oak logs. Meanwhile, defeating a skull gives me 10 oak logs. In this sense, there is no compelling incentive for me to take a risk because I can just fish and get more oak logs per unit of time (itโs also much safer because I can just fish at the spawn point). I know enemies drop runes but sometimes I desire loot instead. This creates an incentive where people just stay still fishing (because itโs the more efficient option). This is not very adventurous and feels like it goes against the pirate spirit (which is to roam the seas and plunder treasure, not fish and fish more). A Potential Solution Make enemies drop more loot to better reward those who take a risk sailing the seas (example: sinking a skull gives 30 oak logs vs 8 oak logs from fishing).

curly-chicken 6 months ago
๐ดโโ ๏ธ Captain & Company
Completed
Make Enemies Drops Better vs. Fishing
The Problem When it comes to gathering resources, fishing gives more resources per unit of time vs fishing. For example, I can fish and get 8 oak logs. Meanwhile, defeating a skull gives me 10 oak logs. In this sense, there is no compelling incentive for me to take a risk because I can just fish and get more oak logs per unit of time (itโs also much safer because I can just fish at the spawn point). I know enemies drop runes but sometimes I desire loot instead. This creates an incentive where people just stay still fishing (because itโs the more efficient option). This is not very adventurous and feels like it goes against the pirate spirit (which is to roam the seas and plunder treasure, not fish and fish more). A Potential Solution Make enemies drop more loot to better reward those who take a risk sailing the seas (example: sinking a skull gives 30 oak logs vs 8 oak logs from fishing).

curly-chicken 6 months ago
๐ดโโ ๏ธ Captain & Company
In Progress
Make doubloons come from ship NPCs that actively defend towers and not from sitting at the tower.

broadside1 6 months ago
๐ดโโ ๏ธ Captain & Company
In Progress
Make doubloons come from ship NPCs that actively defend towers and not from sitting at the tower.

broadside1 6 months ago
๐ดโโ ๏ธ Captain & Company
About the problem of random sailors and their impact on the game
Iโve raised this major issue several times before in Discord, but I havenโt noticed any improvements in the game yet. Sailors are a major systemic problem. We have repeatedly observed situations where random sailors, placed on a captainโs ship without their consent, remain completely inactive yet receive a significant share of the loot. During our last battle, we conducted a small โexperiment.โ Our team was constantly running between cannons and ammo, firing, defending, and eventually winning. A new sailor appeared on the ship, but he did not take a single action, just stood in place the entire fight. When the captain finally had a chance, he kicked him. Despite this, the sailor still received a decent share of the loot, even though he made no contribution to the victory. This is not just unfair, it is frustrating, infuriating, and creates a feeling of helplessness, because captains spend time, effort, and resources, while the reward goes to unrelated players. Although sailors do not belong to any faction, probably every captain has at some point played the role of a sailor just to get an easy piece of loot without doing anything. Often, due to server issues, it was impossible to join as a captain for a long time, so captains would take sailor jobs instead. I kicked all sailors without exception, especially if I saw a blue faction captain. But even so, they still got a share of my loot. When a captain disconnected from the game, I could take the helm and sail the ship away. I did exactly that twice. One time, I became captain of a blue ship because the captain had disappeared. I sailed the ships straight to the reds for them to destroy and they gladly did so. Suggestions: Remove random sailor assignments to ships. Add the ability to create private ships. Let the captain decide whether they need sailors at all. Prevent players who have been kicked by the captain from receiving any rewards.

aspiring-toucanet 6 months ago
๐ดโโ ๏ธ Captain & Company
About the problem of random sailors and their impact on the game
Iโve raised this major issue several times before in Discord, but I havenโt noticed any improvements in the game yet. Sailors are a major systemic problem. We have repeatedly observed situations where random sailors, placed on a captainโs ship without their consent, remain completely inactive yet receive a significant share of the loot. During our last battle, we conducted a small โexperiment.โ Our team was constantly running between cannons and ammo, firing, defending, and eventually winning. A new sailor appeared on the ship, but he did not take a single action, just stood in place the entire fight. When the captain finally had a chance, he kicked him. Despite this, the sailor still received a decent share of the loot, even though he made no contribution to the victory. This is not just unfair, it is frustrating, infuriating, and creates a feeling of helplessness, because captains spend time, effort, and resources, while the reward goes to unrelated players. Although sailors do not belong to any faction, probably every captain has at some point played the role of a sailor just to get an easy piece of loot without doing anything. Often, due to server issues, it was impossible to join as a captain for a long time, so captains would take sailor jobs instead. I kicked all sailors without exception, especially if I saw a blue faction captain. But even so, they still got a share of my loot. When a captain disconnected from the game, I could take the helm and sail the ship away. I did exactly that twice. One time, I became captain of a blue ship because the captain had disappeared. I sailed the ships straight to the reds for them to destroy and they gladly did so. Suggestions: Remove random sailor assignments to ships. Add the ability to create private ships. Let the captain decide whether they need sailors at all. Prevent players who have been kicked by the captain from receiving any rewards.

aspiring-toucanet 6 months ago
๐ดโโ ๏ธ Captain & Company
Equal number of players between teams.
Yes, yes, the event was not entirely correct, but I think the team saw everything and heard everyone. The most important thing for me is that there is no significant numerical advantage for either side. Make the distribution of teams 50% to 50%. Whoever was the first to submit applications up to a certain number, then there is an equalization by number until it is equal between the teams, thank you all.

big-crane 6 months ago
๐ดโโ ๏ธ Captain & Company
Equal number of players between teams.
Yes, yes, the event was not entirely correct, but I think the team saw everything and heard everyone. The most important thing for me is that there is no significant numerical advantage for either side. Make the distribution of teams 50% to 50%. Whoever was the first to submit applications up to a certain number, then there is an equalization by number until it is equal between the teams, thank you all.

big-crane 6 months ago
๐ดโโ ๏ธ Captain & Company
After 2-5 minutes kicks me out of the game
I can't play because this error pops up after 2-5 minutes and kicks me out of the game. I've noticed there are only red teams, I'm blue, how am I supposed to go attack them if I'm alone? The game needs to be balanced. It doesn't matter which server I join because the same error pops up, doubloons no longer gives anything for the blue team, I think that's why I'm alone.

benign-wombat 6 months ago
๐ดโโ ๏ธ Captain & Company
After 2-5 minutes kicks me out of the game
I can't play because this error pops up after 2-5 minutes and kicks me out of the game. I've noticed there are only red teams, I'm blue, how am I supposed to go attack them if I'm alone? The game needs to be balanced. It doesn't matter which server I join because the same error pops up, doubloons no longer gives anything for the blue team, I think that's why I'm alone.

benign-wombat 6 months ago
๐ดโโ ๏ธ Captain & Company
I end up overboard, swimming in the water.
When the battle starts, I get thrown off the ship and end up swimming in the water. I canโt get to a cannon to shoot. The same thing happens to the captain and the crew members on the ship. Please fix this as soon as possible. I havenโt been able to play properly for a week already

shrewd-turkey 6 months ago
๐ดโโ ๏ธ Captain & Company
I end up overboard, swimming in the water.
When the battle starts, I get thrown off the ship and end up swimming in the water. I canโt get to a cannon to shoot. The same thing happens to the captain and the crew members on the ship. Please fix this as soon as possible. I havenโt been able to play properly for a week already

shrewd-turkey 6 months ago
๐ดโโ ๏ธ Captain & Company
Gun bug
Whenever I need to use a gun on my brig, I have to press F key even 3 or 4 times before the game finally detects the action and mounts/unmounts me. It makes fast shooting/switching guns almost impossible. Same thing with reloading. Both glitchy all the time.

masterful-chowchow 6 months ago
๐ดโโ ๏ธ Captain & Company
Gun bug
Whenever I need to use a gun on my brig, I have to press F key even 3 or 4 times before the game finally detects the action and mounts/unmounts me. It makes fast shooting/switching guns almost impossible. Same thing with reloading. Both glitchy all the time.

masterful-chowchow 6 months ago
๐ดโโ ๏ธ Captain & Company
BUG ABUSE
Everytime you extract, your ship drops 10K loons. and they are abusing it by doing it again and again.

iamlestrangesnow 7 months ago
๐ดโโ ๏ธ Captain & Company
BUG ABUSE
Everytime you extract, your ship drops 10K loons. and they are abusing it by doing it again and again.

iamlestrangesnow 7 months ago
๐ดโโ ๏ธ Captain & Company
Random players on my Dinghy took some resources
Random players spawned on my Dinghy about 3 maybe 4 of them and when i extracted they took some of my resources too

burgundy-gopher 7 months ago
๐ดโโ ๏ธ Captain & Company
Random players on my Dinghy took some resources
Random players spawned on my Dinghy about 3 maybe 4 of them and when i extracted they took some of my resources too

burgundy-gopher 7 months ago
๐ดโโ ๏ธ Captain & Company
Getting doublons from locked bases
If a ship tries to capture a point which is locked it still gets doubloons and the progress of taking the point stays max

burgundy-gopher 7 months ago
๐ดโโ ๏ธ Captain & Company
Getting doublons from locked bases
If a ship tries to capture a point which is locked it still gets doubloons and the progress of taking the point stays max

burgundy-gopher 7 months ago
๐ดโโ ๏ธ Captain & Company
Execute order 66 immediately and stop being weak
The team has been too kind for a long time, distributing generous rewards to the small population of the project and in order to stop harming the favorable future that awaits us, it is urgently necessary to take the measures described below. Order 66: Obligate all participants who received 25-50+ nodes for free by playing the game to perform various social activities. Social activities include: twitter, discord activities Activities are aimed at supporting the project and helping to promote it Failure to comply with order 66 threatens certain sanctions, such as deprivation of these nodes or other options at the discretion of the project team Why is it important to follow Order 66? CNC being a small project existing on blast, abstract networks gave out more rewards to holders than much larger projects ( even scholars were playing by 5-15$ per hour) , in which it was still necessary to work much harder to get smaller rewards in the end than we were able to get playing our favorite pirate game. As a result, many people playing only for the airdrop from blast, abstract were able to get excellent rewards in the form of our nodes, so it would be quite fair to receive some support from such people in return.

white-ship 7 months ago
๐ดโโ ๏ธ Captain & Company
Execute order 66 immediately and stop being weak
The team has been too kind for a long time, distributing generous rewards to the small population of the project and in order to stop harming the favorable future that awaits us, it is urgently necessary to take the measures described below. Order 66: Obligate all participants who received 25-50+ nodes for free by playing the game to perform various social activities. Social activities include: twitter, discord activities Activities are aimed at supporting the project and helping to promote it Failure to comply with order 66 threatens certain sanctions, such as deprivation of these nodes or other options at the discretion of the project team Why is it important to follow Order 66? CNC being a small project existing on blast, abstract networks gave out more rewards to holders than much larger projects ( even scholars were playing by 5-15$ per hour) , in which it was still necessary to work much harder to get smaller rewards in the end than we were able to get playing our favorite pirate game. As a result, many people playing only for the airdrop from blast, abstract were able to get excellent rewards in the form of our nodes, so it would be quite fair to receive some support from such people in return.

white-ship 7 months ago
๐ดโโ ๏ธ Captain & Company
Rewards of Season 1 War Chest
I propose an equal distribution of rewards between the two factions or with a slight bias towards the winning faction. In the event of a lack of balance and a number of other problems, many participants may become disappointed in the game, it would be better to avoid such a problem. With equal rewards, people will have a high motivation to play and win for the sake of personal rewards in the form of doubloons that are needed for guaranteed rewards at the end of the season, which looks more attractive to potential players. With love from Sparta (KTA)

white-ship 7 months ago
๐ดโโ ๏ธ Captain & Company
Rewards of Season 1 War Chest
I propose an equal distribution of rewards between the two factions or with a slight bias towards the winning faction. In the event of a lack of balance and a number of other problems, many participants may become disappointed in the game, it would be better to avoid such a problem. With equal rewards, people will have a high motivation to play and win for the sake of personal rewards in the form of doubloons that are needed for guaranteed rewards at the end of the season, which looks more attractive to potential players. With love from Sparta (KTA)

white-ship 7 months ago
๐ดโโ ๏ธ Captain & Company
Loot extracted: zero XP, why?
My XP accumulated during a private match or in a crew are zero at the end of the match! When distributing experience points, all other team members receive them, but I do not. I have accumulated more than 15M points, the problem began a few days ago. Please help me!

fresh-duck 8 months ago
๐ดโโ ๏ธ Captain & Company
Loot extracted: zero XP, why?
My XP accumulated during a private match or in a crew are zero at the end of the match! When distributing experience points, all other team members receive them, but I do not. I have accumulated more than 15M points, the problem began a few days ago. Please help me!

fresh-duck 8 months ago
๐ดโโ ๏ธ Captain & Company
BOUNTY HUNT CHANNEL DISCORD
A channel called bounty hunt should be opened in the discord group and everyone should be able to add the hunts they want there. When we put a bounty on someone's head, no one knows about it. and a wanted poster generator can be made. Anyone who gives a bounty can immediately produce a wanted poster from there.

accelerated-teal 9 months ago
๐ดโโ ๏ธ Captain & Company
BOUNTY HUNT CHANNEL DISCORD
A channel called bounty hunt should be opened in the discord group and everyone should be able to add the hunts they want there. When we put a bounty on someone's head, no one knows about it. and a wanted poster generator can be made. Anyone who gives a bounty can immediately produce a wanted poster from there.

accelerated-teal 9 months ago
๐ดโโ ๏ธ Captain & Company