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Make Enemies Drops Better vs. Fishing

The Problem When it comes to gathering resources, fishing gives more resources per unit of time vs fishing. For example, I can fish and get 8 oak logs. Meanwhile, defeating a skull gives me 10 oak logs. In this sense, there is no compelling incentive for me to take a risk because I can just fish and get more oak logs per unit of time (itโ€™s also much safer because I can just fish at the spawn point). I know enemies drop runes but sometimes I desire loot instead. This creates an incentive where people just stay still fishing (because itโ€™s the more efficient option). This is not very adventurous and feels like it goes against the pirate spirit (which is to roam the seas and plunder treasure, not fish and fish more). A Potential Solution Make enemies drop more loot to better reward those who take a risk sailing the seas (example: sinking a skull gives 30 oak logs vs 8 oak logs from fishing).

curly-chicken 6 months ago

1

๐Ÿดโ€โ˜ ๏ธ Captain & Company

About the problem of random sailors and their impact on the game

Iโ€™ve raised this major issue several times before in Discord, but I havenโ€™t noticed any improvements in the game yet. Sailors are a major systemic problem. We have repeatedly observed situations where random sailors, placed on a captainโ€™s ship without their consent, remain completely inactive yet receive a significant share of the loot. During our last battle, we conducted a small โ€œexperiment.โ€ Our team was constantly running between cannons and ammo, firing, defending, and eventually winning. A new sailor appeared on the ship, but he did not take a single action, just stood in place the entire fight. When the captain finally had a chance, he kicked him. Despite this, the sailor still received a decent share of the loot, even though he made no contribution to the victory. This is not just unfair, it is frustrating, infuriating, and creates a feeling of helplessness, because captains spend time, effort, and resources, while the reward goes to unrelated players. Although sailors do not belong to any faction, probably every captain has at some point played the role of a sailor just to get an easy piece of loot without doing anything. Often, due to server issues, it was impossible to join as a captain for a long time, so captains would take sailor jobs instead. I kicked all sailors without exception, especially if I saw a blue faction captain. But even so, they still got a share of my loot. When a captain disconnected from the game, I could take the helm and sail the ship away. I did exactly that twice. One time, I became captain of a blue ship because the captain had disappeared. I sailed the ships straight to the reds for them to destroy and they gladly did so. Suggestions: Remove random sailor assignments to ships. Add the ability to create private ships. Let the captain decide whether they need sailors at all. Prevent players who have been kicked by the captain from receiving any rewards.

aspiring-toucanet 6 months ago

๐Ÿดโ€โ˜ ๏ธ Captain & Company

Execute order 66 immediately and stop being weak

The team has been too kind for a long time, distributing generous rewards to the small population of the project and in order to stop harming the favorable future that awaits us, it is urgently necessary to take the measures described below. Order 66: Obligate all participants who received 25-50+ nodes for free by playing the game to perform various social activities. Social activities include: twitter, discord activities Activities are aimed at supporting the project and helping to promote it Failure to comply with order 66 threatens certain sanctions, such as deprivation of these nodes or other options at the discretion of the project team Why is it important to follow Order 66? CNC being a small project existing on blast, abstract networks gave out more rewards to holders than much larger projects ( even scholars were playing by 5-15$ per hour) , in which it was still necessary to work much harder to get smaller rewards in the end than we were able to get playing our favorite pirate game. As a result, many people playing only for the airdrop from blast, abstract were able to get excellent rewards in the form of our nodes, so it would be quite fair to receive some support from such people in return.

white-ship 7 months ago

๐Ÿดโ€โ˜ ๏ธ Captain & Company